Numéro 1

Année 2014


1. Conception d’applications web géographiques guidée par les contenus et les usages : cadre méthodologique et opérationnalisation avec l’environnement WINDMash

Patrick Etcheverry ; Sébastien Laborie ; Christophe Marquesuzaà ; Thierry Nodenot ; The Nhân Luong.
This paper presents a framework dedicated to the design of geographic web applications. This framework includes three generic design models that allow designers to build a geographic application according to three dimensions: geographic content, content rendering and display, and interactive behaviour. The three design models allow designers to develop applications for elementary tasks to achieve a specific goal. They are expressive enough to describe a wide variety of geographic applications. They are operational as they are translated into executable code. This executability supports an agile design process based on short cycles where designers can refine their needs as many times as necessary by specifying, executing and evaluating their application. Modeling is performed using visual languages. In particular, the interactive behaviour is specified with a language inspired from the UML sequence diagram. We have demonstrated that this language is sufficiently simple to be understood by domain experts (e.g., education, tourism, culture) with no computer science background. We have developed WINDMash, an authoring environment, to assess our approach, as well as the models and the design languages with a diversity of geographic Web applications.

2. Dimensions of User Experience - from the Product Design Perspective

Kerstin Bongard-Blanchy ; Carole Bouchard.
The UX domain has so far been strongly associated with software development. However, its methods are finding their way intodomains like Product and Service Design. Product Designers now need competencies far beyond classical form-giving. The objective of thispaper is to show Product Designers which design dimensions they need to attend to when designing for UX. The paper gives an overview ofdesign dimensions that potentially impact how users’ experience products. These dimensions are brought together from theories ofCognitive Science, models of Human-Computer Interaction and findings from Design Research. They are presented under four categories:dimensions of human perception, dimensions of products, dimensions of the context of use and the temporal dimension. In the final part, theidentified dimensions are connected into a schema, illustrating their interplay and therefore the journey of UX between a user and a product,in a certain context over a certain time.