Research articles

Research articles address original research that is of the highest scientific standard and respects the accepted criteria for scientific research in Human-Machine Interaction

Editors: Joëlle COUTAZ ; Patrick GIRARD


Prise en compte des particularités du jeune public avec TSA dans l'évaluation d'une application dédiée à celui-ci

Guffroy , Marine ; Leroux , Pascal ; Teutsch , Philippe.
La conception et l'évaluation d'un outil, informatique ou non, impacte son cycle de vie. Les outils informatiques sont de plus en plus présents au quotidien. Les publics spécifiques en bénéficient aujourd'hui facilement. Mais ces outils dédiés correspondent-ils à leurs attentes ? De manière classique, il est de coutume de faire appel aux utilisateurs finaux eux-mêmes pour répondre. Cependant, ces derniers, en fonction de leurs profils, ne sont pas toujours en capacité de répondre. Dans le cas de cette étude, nous souhaitons évaluer une application dédiée à un jeune public avec TSA (Troubles du Spectre Autistique). Ce public, très spécifique, rencontre entre autres, des difficultés dans le domaine de la communication. Or de nombreuses méthodes d'évaluation reposent sur les échanges verbaux avec l'utilisateur. Quelle place va donc avoir l'enfant avec TSA dans la phase d'évaluation de son outil ? Ce public bénéficie d'un accompagnement constant (famille, équipes médicales et éducatives). […]

Appsgate, a Programmable Domestic Eco-system: Learning from "Living in it"

Coutaz, Joëlle  ; Crowley, James L..
We present an experience with the development and evaluation of AppsGate, an ecosystem for the home that can be programmed by end-users. We show the benefits from using the homes of the project team members as real-life living-labs. In particular, we discuss the first person perspective experience as an effective way to conduct longitudinal experiments in real world settings. We conclude that a programmable habitat is desirable provided that attention cost is minimized

State of art of possible communication support systems for users with athetoid cerebral palsy

Guerrier , Yohan ; Kolski , Christophe ; Poirier , Franck.
This article proposes a state-of-the-art on communication support systems that can be used by users with Athetoid Cerebral Palsy. Today, many communication support systems are available on the market and/or presented in the literature.They include (1) virtual keyboards, (2) software using pictograms, (3) speech recognition, and (4) other types of input systems dedicated to physically disabled users (brain-computer interface and physical aids). After the description of these four categories of communication support systems, this article ends with a synthesis in which our view of each category of system in relation to the considered user profile is provided.

Tangible interaction on tabletop, an illustrated federating framework

Lepreux, Sophie ; Castet, Julien ; Couture, Nadine ; Dubois, Emmanuel ; Kolski, Christophe ; Kubicki, Sebastien ; Maquil, Valérie ; Riviere, Guillaume.
Since many years, the Human-Computer Interaction community is interested in the tangible user interfaces (TUI). A part of these TUI focuses on the interaction performed with one or several objects. The domain is in extension by the development of contactless objects (using NFC, RFID technology, etc.). In the system, tangible objects could represent data, action, or complex part. Interaction on a table, which is a common furniture in the everyday life and used in multiple activities (desktop, coffee table, kitchen table, etc.), opens a new way for the research and development in HCI. This article proposes to use a framework, previously proposed in a conjunct article, to characterize applications supported by the couple . These applications aim at supporting complex business tasks; they are described from a technological point of view on the one hand, and from an applicative point of view on the other hand. These applications show the benefit […]

Tangible interaction on tabletop, définitions ans models

Lepreux, Sophie ; Castet, Julien ; Couture, Nadine ; Dubois, Emmanuel ; Kolski, Christophe ; Kubicki, Sébastien ; Maquil, Valérie ; Riviere, Guillaume.
In recent years, tangible user interfaces, which imply interactions performed with one or several objects, gain more and more interest in research in Human-Computer Interaction (HCI). The tangible object represents a subject or an action. It acts on the system, as an action in classical user interfaces (e.g,. GUI). Interaction on a table, which is a common furniture in everyday life and used in multiple activities (desktop, coffee table, kitchen table, etc.), opens a new way for research and development in HCI. In this article, we present definitions, models, and key issues elicited from the literature that enable understanding and reasoning about the couple < interactive tabletop, tangible object> within an interactive system. Then, we propose a framework that allows to characterize applications supported by the couple in a domain-independent manner.

Dimensions of User Experience - from the Product Design Perspective

Bongard-Blanchy, Kerstin ; Bouchard, Carole.
The UX domain has so far been strongly associated with software development. However, its methods are finding their way intodomains like Product and Service Design. Product Designers now need competencies far beyond classical form-giving. The objective of thispaper is to show Product Designers which design dimensions they need to attend to when designing for UX. The paper gives an overview ofdesign dimensions that potentially impact how users’ experience products. These dimensions are brought together from theories ofCognitive Science, models of Human-Computer Interaction and findings from Design Research. They are presented under four categories:dimensions of human perception, dimensions of products, dimensions of the context of use and the temporal dimension. In the final part, theidentified dimensions are connected into a schema, illustrating their interplay and therefore the journey of UX between a user and a product,in a certain context over a certain time.

Conception d’applications web géographiques guidée par les contenus et les usages : cadre méthodologique et opérationnalisation avec l’environnement WINDMash

Etcheverry, Patrick ; Laborie, Sébastien ; Marquesuzaà, Christophe ; Nodenot, Thierry ; Luong, The Nhân.
This paper presents a framework dedicated to the design of geographic web applications. This framework includes three generic design models that allow designers to build a geographic application according to three dimensions: geographic content, content rendering and display, and interactive behaviour. The three design models allow designers to develop applications for elementary tasks to achieve a specific goal. They are expressive enough to describe a wide variety of geographic applications. They are operational as they are translated into executable code. This executability supports an agile design process based on short cycles where designers can refine their needs as many times as necessary by specifying, executing and evaluating their application. Modeling is performed using visual languages. In particular, the interactive behaviour is specified with a language inspired from the UML sequence diagram. We have demonstrated that this language is sufficiently simple to be understood […]