<resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:datacite="http://datacite.org/schema/kernel-4" xmlns:oaire="http://namespace.openaire.eu/schema/oaire/" xsi:schemaLocation="http://namespace.openaire.eu/schema/oaire/ https://www.openaire.eu/schema/repo-lit/4.0/openaire.xsd"><datacite:identifier identifierType="DOI">10.46298/jips.5933</datacite:identifier><datacite:alternateIdentifiers><datacite:alternateIdentifier alternateIdentifierType="URL">http://jips.episciences.org/5933</datacite:alternateIdentifier></datacite:alternateIdentifiers><datacite:creators><datacite:creator><datacite:creatorName>Baloup, Marc</datacite:creatorName><datacite:givenName>Marc</datacite:givenName><datacite:familyName>Baloup</datacite:familyName><datacite:affiliation>Technology and knowledge for interaction</datacite:affiliation><datacite:nameIdentifier nameIdentifierScheme="ROR" schemeURI="https://ror.org/">https://ror.org/04z5j4a93</datacite:nameIdentifier></datacite:creator><datacite:creator><datacite:creatorName>Pietrzak, Thomas</datacite:creatorName><datacite:givenName>Thomas</datacite:givenName><datacite:familyName>Pietrzak</datacite:familyName><datacite:affiliation>Technology and knowledge for interaction</datacite:affiliation><datacite:nameIdentifier nameIdentifierScheme="ROR" schemeURI="https://ror.org/">https://ror.org/04z5j4a93</datacite:nameIdentifier><datacite:nameIdentifier nameIdentifierScheme="ORCID" schemeURI="https://orcid.org">0000-0002-2013-7253</datacite:nameIdentifier></datacite:creator><datacite:creator><datacite:creatorName>Casiez, Géry</datacite:creatorName><datacite:givenName>Géry</datacite:givenName><datacite:familyName>Casiez</datacite:familyName><datacite:affiliation>Technology and knowledge for interaction</datacite:affiliation><datacite:nameIdentifier nameIdentifierScheme="ROR" schemeURI="https://ror.org/">https://ror.org/04z5j4a93</datacite:nameIdentifier><datacite:nameIdentifier nameIdentifierScheme="ORCID" schemeURI="https://orcid.org">0000-0003-1905-815X</datacite:nameIdentifier></datacite:creator></datacite:creators><datacite:titles><datacite:title xml:lang="en">Improving Raycasting using Proximity Selection and Filtering</datacite:title><datacite:title xml:lang="fr">Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage</datacite:title></datacite:titles><dc:description>Special issue : the best of IHM'2018</dc:description><dc:description xml:lang="en">Raycasting is the most common target pointing technique in virtual reality environments. However, performance on small and distant targets is impacted by the accuracy of the pointing device and the user's motor skills. Current pointing facilitation techniques are currently only applied in the context of the virtual hand, i.e. for targets within reach. We propose enhancements to Raycasting : filtering the ray, and adding a controllable cursor on the ray to select the nearest target. We describe a series of studies for the design of the visual feedforward, filtering technique, as well as a comparative study between different 3D pointing techniques. Our results show that highlighting the nearest target is one of the most efficient visual feedforward technique. We also show that filtering the ray reduces error rate in a drastic way. Finally we show the benefits of RayCursor compared to Raycasting and another technique from the literature.</dc:description><dc:description xml:lang="fr">Raycasting est la technique de pointage de cible la plus courante dans les environnements de réalité virtuelle. Cependant, sa performance sur des cibles à la fois petites et distantes est affectée par la précision du dispositif de pointage et les capa-cités motrices de l'utilisateur. Les techniques actuelles de facilitation du pointage ne sont actuellement appliquées que dans le contexte de la main virtuelle, c'est-à-dire pour les cibles à portée de main. Nous proposons des améliorations au Raycasting : le fil-trage du rayon, et l'ajout d'un curseur contrôlable sur celui-ci pour sélectionner la cible la plus proche. Nous décrivons une série d'études pour la conception d'aides visuelles, la technique de filtrage, ainsi qu'une étude comparative entre différentes techniques de pointage 3D. Nos résultats montrent que la mise en évidence de la cible la plus proche est l'une des techniques les plus efficaces de rétroaction visuelle. Nous montrons éga-lement que le filtrage du rayon réduit le taux d'erreur de manière drastique. Enfin, nous montrons les avantages de RayCursor par rapport à Raycasting et à une autre technique de la littérature.</dc:description><datacite:subjects><datacite:subject subjectScheme="author">Virtual Reality</datacite:subject><datacite:subject subjectScheme="author">Pointing technique</datacite:subject><datacite:subject subjectScheme="author">Visual feedforward</datacite:subject><datacite:subject subjectScheme="author">Human-Computer Interaction</datacite:subject><datacite:subject subjectScheme="author">Input</datacite:subject><datacite:subject subjectScheme="author">Input Technique</datacite:subject><datacite:subject subjectScheme="author">Interaction Technique</datacite:subject><datacite:subject subjectScheme="author">3D Input</datacite:subject><datacite:subject subjectScheme="author">Technique de pointage</datacite:subject><datacite:subject subjectScheme="author">Retour visuel</datacite:subject><datacite:subject subjectScheme="author">Réalité virtuelle</datacite:subject><datacite:subject subjectScheme="author">[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]</datacite:subject></datacite:subjects><oaire:licenseCondition startDate="2019-12-03 17:14:51" uri="https://creativecommons.org/licenses/by/4.0">Attribution 4.0 International (CC BY 4.0)</oaire:licenseCondition><datacite:dates><datacite:date dateType="Accepted">2019-12-03</datacite:date><datacite:date dateType="Issued">2019-12-03</datacite:date><datacite:date dateType="Available">2019-12-03</datacite:date></datacite:dates><dc:language>fra</dc:language><dc:publisher>Association Francophone d’Interaction Homme-Machine (AFIHM)</dc:publisher><oaire:resourceType resourceTypeGeneral="literature" uri="http://purl.org/coar/resource_type/c_6501">journal        article    </oaire:resourceType><datacite:relatedIdentifiers><datacite:relatedIdentifier relatedIdentifierType="URL" relationType="IsIdenticalTo">https://hal.science/hal-02158113v2</datacite:relatedIdentifier><datacite:relatedIdentifier relatedIdentifierType="ISSN" relationType="IsPartOf">2418-1838</datacite:relatedIdentifier></datacite:relatedIdentifiers><datacite:rights rightsURI="http://purl.org/coar/access_right/c_abf2">open access</datacite:rights><oaire:file accessRightsURI="http://purl.org/coar/access_right/c_abf2" mimeType="application/pdf" objectType="fulltext">http://jips.episciences.org/5933/pdf</oaire:file><oaire:version uri="http://purl.org/coar/version/c_970fb48d4fbd8a85">VoR</oaire:version><dc:format>application/pdf</dc:format><oaire:citationTitle>JIPS - Journal d'Interaction Personne-Système</oaire:citationTitle><oaire:citationVolume>Issue 1, Special issue : the best of IHM'2018</oaire:citationVolume><oaire:citationIssue>Research articles</oaire:citationIssue><dcterms:audience>Researchers</dcterms:audience><dcterms:audience>Students</dcterms:audience></resource>