Anthony Foulonneau ; Gaëlle Calvary ; Eric Villain - State of the art in persuasive systems design

jips:1296 - Journal d'Interaction Personne-Système, October 27, 2015, Volume 4, Number 1, Special Issue : PISTIL -
State of the art in persuasive systems design

Authors: Anthony Foulonneau 1; Gaëlle Calvary 2; Eric Villain 1

  • 1 Orange Labs [Cesson-Sévigné]
  • 2 Ingénierie de l’Interaction Homme-Machine

By their ability to change person's behaviors and attitudes, persuasive technologies appear as promising for overcoming societal challenges. They are based on theories and models from cognitive psychology and social psychology. The earlier works on persuasive technologies, by Fogg, identified many persuasive principles to influence user's behaviors and attitude, and thus useful for building persuasive systems. Studies on persuasive technologies also bring design methods, architectures, persuasive interfaces, and experimentation in numerous domains. The grand challenge is now to adapt persuasion to the complexity and versatility of each individual, thereby maximizing the persuasive effectiveness. We still have to build plastic persuasive technologies.

Volume: Volume 4, Number 1, Special Issue : PISTIL
Section: Special Issue "PISTIL"
Published on: October 27, 2015
Accepted on: October 27, 2015
Submitted on: October 9, 2015
Keywords: behavior,persuasion,comportement,adaptation,interaction,ACM : H.5,[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]

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